Ed Kennedy is a loser. Even his own mother doesn’t like him! He’s 19 years old, drives a taxi, and lives in a shack with The Doorman (his really old, terribly stinky dog). Ed doesn’t do much besides work and play cards with his friends, so his life is heading nowhere fast. Until one day, when Ed is at the bank during a robbery. The guy who robbed the place was quite hopeless, though, and he actually dropped his gun on the way out. Ed, frustrated by the inconvenience of the robbery and the fight he was having with his best friend, jumped up went after the guy with his own gun! From that point on, his life would never be the same. It was only a few days later when he found a mysterious playing card in his mailbox — with three addresses written on it. Somehow, he intuits that there are people who need his help at these addresses, and he sets out to help them. Some of the assignments are simple, but others are extremely difficult. And if it wasn’t hard enough to try and figure out what he is supposed to do for these assignments, Ed doesn’t even know from whom the assignments are coming. The story gets a little weird at times, but the twist ending helps it all to make more sense in the end!