I thought this book would include a lot more about the college degrees/courses necessary to get a job making video games, but that part is kind of glossed over with general explanations of attributes that are necessary for a certain job. In the section about Will Wright, creator of SimCity and The Sims, is merely says “Job Skills Needed: Computers; Creativity.” To me, that is a lot like saying in order to be the next Lady Gaga you would need to be creative and enjoy singing. Sure, those skills and interests might be necessary — but there’s a whole lot more to it than that! Aside from making it sound like anyone can get a job in the gaming industry without a cutting-edge education and tons of hard work, though, this book is pretty interesting.
I like the fact that the book starts off with a section about the steps to making a game, and also that there are a variety of people/jobs highlighted. This will surely help to show the depth and breadth of the jobs available in the world of video games. I especially liked the chapter on Cliff Bleszinski — Creator and Design Director at Epic Games who is best known for his work on Unreal and Gears of War. Even though I do not play those types of video games, I appreciated hearing his back-story. He talks about being inspired by the original Atari, how he first started designing games and selling them out of his mom’s house, and how getting into games ultimately “takes a lot of hard work, a lot of talent, and also a bit of luck.”